![]() Lostech from the Star League era, including the only remaining WarShip fleet, mothballed in a secret location. Battletech rpg generator#HyperPulse Generator (HPG) network (the only kind of FTL communication around), but also horded and maintained lots of This organization not only had a monopoly on the Terra, the old center of the Star League and House Cameron, was controlled byĬomStar during all this time. With their mighty WarShip fleets blown up to the last ship and now left with irreplacable JumpShips, the Houses had no other choice but to revert to a more Ares-Convetion-appropriate kind of warfare (aka dropping a bunch of 'Mechs and other vehicles on a planet to take over the local spaceports). Succession Wars, with the first two escalating so dramatically that they ditched the Ares Convention entirely and nuked each other into a dark age so hard that they eventually lost the capabilities to build FTL drives. ![]() The following three centuries had the Great Houses engage in a grand total of four Not very amused by this, Kerensky essentially went "Screw this, I'm out of here" and left with a good chunk of the SLDF (Star League Defense Force) to parts unkown, never to be seen again. When Amaris reign was finally put to an end, the other House more or less immediately started fighting among each other over who would succeed House Cameron. What followed was a costly civil war between Amaris and his goons and the loyalists under general Stefan Amaris, a Periphery lord and close advisor of House Cameron betrayed said House, annihilating it and taking over the Star League. The Star League lasted almost two centuries until Then you got kinda sorta integrated into the Star League via conquest, leading to the people of this region to have a somewhat less rose-tinted view of this era. ![]() Periphery (aka the colonized space surrounding the Inner Sphere proper) that is. Star League, heralding a Golden Age of lasting peace and amazing technological advances. House Cameron (ruler of the Sol system and the surrounding systems) united the other Houses to form the It was during this time that the Great Houses cemented their positions as interstellar players, the so-calledĪres Convention was brought to life in order to avoid everyone nuking the crap out of each other (with the side-effect of war becoming a sort of gentlemen's sport, with normal citizens hanging up a different flag depending on whose 'Mechs are currently stomping around), and BattleMechs entered the stage in the form of the amazing Mackie: ![]() The iconic BattleMechs (or just 'Mechs) of the setting entered the picture in the time between the 24th and 28th century known as theĪge of War, the first big war that engulfed the entire Inner Sphere. The huge distances between the various world has led to a resurgence of feudalism, with planetary governors having more or less freedom to rule their world while swearing their loyalty to one of the Great Houses. Inner Sphere, aka most of known space that has been colonized. So, before we begin with the game proper, let's take a quick overview of the setting, in which I'll totally not forget important stuff because I my first exposure to BattleTech was MechWarrior 4 (plus a demo of MechCommander, but I barely remember anything aside from the opening) and it took me a while to find out what this Clan stuff was all about.Īnyhow, here's the world of BattleTech in a nutshell:Ī Universe at War (Aka A Game of Space Thrones) Action resolution is exactly like in normal BattleTech (with a slight modification), and it offers some nuggets for the wargamers, namely pilot abilities (which have ben ported over to the streamlined spin-off gameĪlpha Strike) and rules for skirmish-scale fights which I think are a spiritual successor ofīattleTroops, a short-lived infantry skirmish spin-off. Unlike the previous editions, it is not called MechWarrior in what I assume is an effort to tie the whole thing closer to the main game line. A Universe at War posted by Doresh Original SA post BattleTech - A Time of WarīattleTech AToW is the fourth roleplaying game set in the world ofīattleTech, the grandaddy of stompy mech wargaming. ![]()
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